crittersheep (
crittersheep) wrote2024-05-11 02:42 pm
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BOAT: THISTLE
[ You’re in a sleek, gilded reception room aboard a large and - aside from your team - empty ship. It’s full of fabulous kitchens (splattered with blood but still usable!) and ballrooms (full of instruments, all playable!) and glittering spires and stagnant-smelling but comfortable sleeping quarters. When nobody is using the intercoms to speak, a tune hums through.
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
FIRST VERSE
What is it?
When you find it, will you welcome it?
When you find it, will you become one with it?
DISCUSSION
Re: DISCUSSION
What happened? We're... on the ocean?
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[DRYLY]
This is one way to welcome a guy back, I suppose.
Re: DISCUSSION
Can we be seeking a mop to clean up all this blood?
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Re: DISCUSSION
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Re: DISCUSSION
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TURN-IN
Re: TURN-IN
SECOND VERSE
Light: 100
Nervous Impairment: 0
Nethersea Brand: 1
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
EVENT 1
Do you pay?
EVENT 2
What do you do?
TURN-IN
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RESULTS
DISCUSSION
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THIRD VERSE
Light: 90
Nervous Impairment: 10
Nethersea Brand: 2
Little Handy Charges: 2
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
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TURN-IN
Re: TURN-IN
RESULTS
DISCUSSION
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FINAL VERSE
Light: 60
Nervous Impairment: 50
Nethersea Brand: 2
Little Handy Charges: 2
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
EVENT 1
EVENT 2
Your wounds grow worse, and eventually you grow feverish as they become INFECTED.
EVENT 3
This definitely seems like a trap.
MESSAGE
To your dismay, that swear tax is there to stay,
As you did name your ship something vulgar this day."
TURN-IN
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RESULT
DISCUSSION
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Re: DISCUSSION
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cw: the paranoia is real yo
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Re: cw: the paranoia is real yo
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CODA.
Light: 50
Nervous Impairment: 40
Nethersea Brand: 0
Little Handy Charges: 0
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
You did not find what you were looking for, but you did come out with more than you started. Well,
a final altercation with The Prima Vista has left your entire flock STABBED and SHOT and with at least ONE BROKEN BONE, as well as 20 Treasure poorer as a reprisal for pirating on their turf. But still! You might be cursed, you might be disdained...
...but it all kept you safe, so that's really all that matters. You survived.
Return to the surface.