crittersheep (
crittersheep) wrote2024-05-11 02:42 pm
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BOAT: THISTLE
[ You’re in a sleek, gilded reception room aboard a large and - aside from your team - empty ship. It’s full of fabulous kitchens (splattered with blood but still usable!) and ballrooms (full of instruments, all playable!) and glittering spires and stagnant-smelling but comfortable sleeping quarters. When nobody is using the intercoms to speak, a tune hums through.
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
FINAL VERSE
Light: 60
Nervous Impairment: 50
Nethersea Brand: 2
Little Handy Charges: 2
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
EVENT 1
EVENT 2
Your wounds grow worse, and eventually you grow feverish as they become INFECTED.
EVENT 3
This definitely seems like a trap.
MESSAGE
To your dismay, that swear tax is there to stay,
As you did name your ship something vulgar this day."
TURN-IN
Re: TURN-IN
Event 1: They're treating everyone's hypothermia by sitting in a pile with blankets and drinking warm water.
Event 2: Using a second Little Handy charge to treat wounds/paranoia
Event 3: Not going after the treasure, who do you think we are
And -10 Treasure for maintenance!
RESULT
EVENT 2: You use Little Handy to patch wounds, but it doesn't really do a good job of that - stops infection from setting in, though.
Doesn't do anything for the paranoia, unfortunately! (-1 Little Handy Charge)
EVENT 3: You pass up the treasure. It sinks into the sea, never to be seen again.
You use Little Handy to clean the Nethersea Brand (-1 Little Handy Charge)
You spend Treasure to maintain your ship. (-10 Treasure)
The Light dwindles (-10 Light)
DISCUSSION
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Did someone bring ice cream??
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W-We need to treat your wounds...!
[she's shivering.]
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N-- no, I'm fine.
[he says, while BLEEDING]
Yata needs some ice cream-- d-did anyone bring any??
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Re: DISCUSSION
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[body warmth]
[but also, he's bleeding]
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cw: the paranoia is real yo
I-I should go. Yeah, it'll be safer that way. We'll all be fine after this ritual is over anyway, right?
[He is saying all of this while eyeing that railing.]
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But he is still panicking.]
Lupin, I can hear him-
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Re: cw: the paranoia is real yo
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Tyr stop, I won't jump in! I just gotta be far enough away!
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Re: DISCUSSION
W-What is that message?? What—we need to do something about everyone's wounds! We're... we're going to die...
Re: DISCUSSION
Lupin said to - to do what you want to do, what's our plan?
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Yeah, no kidding. Holy shit how fast does this stuff move?
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Re: DISCUSSION
Pulling off his jacket and holding it out to whoever wants it, while shivering]
W-We need to use the robots.
no subject
Y-- yeah. Get everyone warm, find Yata some ice cream.
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