crittersheep (
crittersheep) wrote2024-05-11 02:43 pm
BOAT: WEEDS
[ You’re in a sleek, gilded reception room aboard a large and - aside from your team - empty ship. It’s full of fabulous kitchens (splattered with blood but still usable!) and ballrooms (full of instruments, all playable!) and glittering spires and stagnant-smelling but comfortable sleeping quarters. When nobody is using the intercoms to speak, a tune hums through.
Other than that, there’s thick mist surrounding everything, but your course is clear - the dissidents that are a curse to your land. You'll chase them as far as you have to, even if it awakens something even darker. What’s important is surviving.
You have a life to live. ]
Other than that, there’s thick mist surrounding everything, but your course is clear - the dissidents that are a curse to your land. You'll chase them as far as you have to, even if it awakens something even darker. What’s important is surviving.
You have a life to live. ]

FIRST VERSE
What is it?
When you find it, will you welcome it?
When you find it, will you become one with it?
ALSO, optionally:
Choose TWO teams to send a negative event to. You will gain 10 treasure for each event sent.
Choose ONE team to send a positive event to. You will lose 10 treasure for each event sent.
Include any messages you want to send to other teams in your turn-in. (messages may have 160 characters max.)
TURN-IN
Re: TURN-IN
Yes we will.
Yes, we will.
Rose gets a positive event.
Message: "Hey Rose, try not to just sit there and do nothing, okay?"
DISCUSSION
Re: DISCUSSION
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SECOND VERSE
DAFFODIL'S STATS
Treasure: 100
Light: 100
Nervous Impairment: 0
Nethersea Brand: 1
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
BLUEBELL'S STATS
Treasure: 100
Light: 100
Nervous Impairment: 0
Nethersea Brand: 1
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
ROSE'S STATS
Treasure: 100
Light: 100
Nervous Impairment: 0
Nethersea Brand: 1
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
THISTLE'S STATS
Treasure: 100
Light: 100
Nervous Impairment: 0
Nethersea Brand: 1
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
CLOVER'S STATS
Treasure: 100
Light: 100
Nervous Impairment: 0
Nethersea Brand: 1
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
MESSAGES?
Re: MESSAGES?
Re: MESSAGES?
TURN-IN
Choose ONE team to send a positive event to. You will lose 10 treasure for each event sent.
Re: TURN-IN
DISCUSSION
Re: DISCUSSION
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THIRD VERSE
EVENT 1
Do you do something about this?
Re: EVENT 1
EVENT 2
Do you do something about this?
Re: EVENT 2
EVENT 3
Do you do something about this?
Re: EVENT 3
STATS
DAFFODIL'S STATS - THE HAKUNA MATATAS
Treasure: 90
Light: 90
Nervous Impairment: 0
Nethersea Brand: 0
Little Handy Charges: 1
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
BLUEBELL'S STATS - THE ASTRAL WAKE
Treasure: 90
Light: 90
Nervous Impairment: 10
Nethersea Brand: 2
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
ROSE'S STAT - THE PRIMA VISTA!
Treasure: 100
Light: 90
Nervous Impairment: 10
Nethersea Brand: 2
Little Handy Charges: 2
CURRENT JOB: Pirates
ABILITY: RAID: Choose another ship and attack them. They will lose 10 Treasure, you will gain 10 Treasure. Members of both ships may be injured in the raid.
THISTLE'S STATS - SS CUTE ASSHOLE
Treasure: 90
Light: 90
Nervous Impairment: 10
Nethersea Brand: 2
Little Handy Charges: 2
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
CLOVER'S STATS - NAMELESS
Treasure: 80
Light: 90
Nervous Impairment: 20
Nethersea Brand: 6
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
MESSAGES?
Re: MESSAGES?
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Re: MESSAGES?
TURN-IN
Re: TURN-IN
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
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FINAL VERSE
DAFFODIL'S STATS - THE HAKUNA MATATAS
Treasure: 90
Light: 70
Nervous Impairment: 20
Nethersea Brand: 4
Little Handy Charges: 1
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
BLUEBELL'S STATS - THE ASTRAL WAKE
Treasure: 90
Light: 80
Nervous Impairment: 0
Nethersea Brand: 0
Little Handy Charges: 2
CURRENT JOB: Cultist
ABILITY: GIFT OF THE ABYSSAL DEEP: You are filled with a desire to spread your gift across the seas, to all your kin - which of course, includes every creature in this world. Every turn you do not use this, you gain 30 Nervous Impairment. Using this ability will cause you to lose 20 Nervous Impairment and will inflict two random ships besides your own with 4 Nethersea Brand.
ROSE'S STATS - THE PRIMA VISTA!
Treasure: 90
Light: 80
Nervous Impairment: 30
Nethersea Brand: 4
Little Handy Charges: 2
CURRENT JOB: Pirates
ABILITY: RAID: Choose another ship and attack them. They will lose 10 Treasure, you will gain 10 Treasure. Members of both ships may be injured in the raid.
THISTLE'S STATS - SS CUTE ASSHOLE
Treasure: 110
Light: 60
Nervous Impairment: 50
Nethersea Brand: 2
Little Handy Charges: 2
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
CLOVER'S STATS - NAMELESS
Treasure: 80
Light: 70
Nervous Impairment: 30
Nethersea Brand: 0
Little Handy Charges: 2
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
EVENT 1
Re: EVENT 1
EVENT 2
Do you do something about this?
Re: EVENT 2
MESSAGES?
Re: MESSAGES?
TURN-IN
Re: TURN-IN
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
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CODA.
Well. That's admirable, even if it's foolish. And maybe that bribe to the nameless ship will bear fruit, later...but at least for now, you've survived. So that's really all that matters.
Return to the surface.