crittersheep (
crittersheep) wrote2024-05-11 02:43 pm
BOAT: WEEDS
[ You’re in a sleek, gilded reception room aboard a large and - aside from your team - empty ship. It’s full of fabulous kitchens (splattered with blood but still usable!) and ballrooms (full of instruments, all playable!) and glittering spires and stagnant-smelling but comfortable sleeping quarters. When nobody is using the intercoms to speak, a tune hums through.
Other than that, there’s thick mist surrounding everything, but your course is clear - the dissidents that are a curse to your land. You'll chase them as far as you have to, even if it awakens something even darker. What’s important is surviving.
You have a life to live. ]
Other than that, there’s thick mist surrounding everything, but your course is clear - the dissidents that are a curse to your land. You'll chase them as far as you have to, even if it awakens something even darker. What’s important is surviving.
You have a life to live. ]

EVENT 2
Do you do something about this?
Re: EVENT 2
[This is a real test.]
Yes.