crittersheep (
crittersheep) wrote2024-05-11 02:43 pm
BOAT: WEEDS
[ You’re in a sleek, gilded reception room aboard a large and - aside from your team - empty ship. It’s full of fabulous kitchens (splattered with blood but still usable!) and ballrooms (full of instruments, all playable!) and glittering spires and stagnant-smelling but comfortable sleeping quarters. When nobody is using the intercoms to speak, a tune hums through.
Other than that, there’s thick mist surrounding everything, but your course is clear - the dissidents that are a curse to your land. You'll chase them as far as you have to, even if it awakens something even darker. What’s important is surviving.
You have a life to live. ]
Other than that, there’s thick mist surrounding everything, but your course is clear - the dissidents that are a curse to your land. You'll chase them as far as you have to, even if it awakens something even darker. What’s important is surviving.
You have a life to live. ]

DISCUSSION
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Are we the Thought Police?
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Dagnabbit this would be easier if we knew what this stuff does.
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--You know, I just got an idea. What if, and this is only a 'what if,' but what if we don't get enough treasure for ourselves, so whatever demon is in charge of us decides we didn't meet our 'weed tax' and kills us?
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