crittersheep (
crittersheep) wrote2024-05-11 02:41 pm
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BOAT: ROSE
[ You’re in a sleek, gilded reception room aboard a large and - aside from your team - empty ship. It’s full of fabulous kitchens (splattered with blood but still usable!) and ballrooms (full of instruments, all playable!) and glittering spires and stagnant-smelling but comfortable sleeping quarters. When nobody is using the intercoms to speak, a tune hums through.
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
TURN-IN
Re: TURN-IN
EVENT 1: Ship repairs (If this costs treasure, we'll use that? otherwise whatever can be used to repair on board.)
EVENT 2: RISKING THE TURBULENT WATERS, going to try and grab that wreckage
(Joke, to the mystery ship the Pursuers speak of: Stop stealing our colors you shits.)
+ maintenance (treasure)
RESULTS
EVENT 2: You risk the turbulent waters and manage to salvage the wreckage, gaining 20 Treasure. However, in all the jostling, your ENTIRE TEAM is cut by small rocks contained within. This doesn't seem to be much of a problem at first... (+20 Treasure)
...but soon enough, you all start to exhibit signs of sickness. Chronic pain, dizzy spells, sudden onsets of weakness, and - lesions of black crystal appearing on your skin.
Your entire flock is inflicted with the DISEASE OF THE LAND.
You repair your ship, spending Treasure. (-10 Treasure)
The light dwindles. (-10 Light)
The Nethersea Brand spreads. (+2 Nethersea Brand, +20 Nervous Impairment from 4 Nethersea Brand)