crittersheep (
crittersheep) wrote2024-05-11 02:41 pm
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BOAT: ROSE
[ You’re in a sleek, gilded reception room aboard a large and - aside from your team - empty ship. It’s full of fabulous kitchens (splattered with blood but still usable!) and ballrooms (full of instruments, all playable!) and glittering spires and stagnant-smelling but comfortable sleeping quarters. When nobody is using the intercoms to speak, a tune hums through.
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
THIRD VERSE
Light: 90
Nervous Impairment: 10
Nethersea Brand: 2
Little Handy Charges: 2
CURRENT JOB: Pirates
ABILITY: RAID: Choose another ship and attack them. They will lose 10 Treasure, you will gain 10 Treasure. Members of both ships may be injured in the raid.
EVENT 1
What do you do?
EVENT 2
MESSAGE FROM PURSUERS
They hunger.
They seek.
They feast."
TURN-IN
Re: TURN-IN
EVENT 1: Ship repairs (If this costs treasure, we'll use that? otherwise whatever can be used to repair on board.)
EVENT 2: RISKING THE TURBULENT WATERS, going to try and grab that wreckage
(Joke, to the mystery ship the Pursuers speak of: Stop stealing our colors you shits.)
+ maintenance (treasure)
RESULTS
EVENT 2: You risk the turbulent waters and manage to salvage the wreckage, gaining 20 Treasure. However, in all the jostling, your ENTIRE TEAM is cut by small rocks contained within. This doesn't seem to be much of a problem at first... (+20 Treasure)
...but soon enough, you all start to exhibit signs of sickness. Chronic pain, dizzy spells, sudden onsets of weakness, and - lesions of black crystal appearing on your skin.
Your entire flock is inflicted with the DISEASE OF THE LAND.
You repair your ship, spending Treasure. (-10 Treasure)
The light dwindles. (-10 Light)
The Nethersea Brand spreads. (+2 Nethersea Brand, +20 Nervous Impairment from 4 Nethersea Brand)
DISCUSSION
Re: DISCUSSION
...
Anyway, I believe we should. Perhaps. Ignore the flotsam in the water, and focus on fixing that big hole we've took on?
Re: DISCUSSION
[ He does try and test his magic... ]
... not that he can become one right now, but he's a better swimmer than I am.
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If you'll excuse me. I'm going to get back to working on that <3.
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[ The waters are turbulent, he's not risking it. ]
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[Surely there's a rope on this boat somewhere, so they can do that...]
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[ Time to rope and swim- ]
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[ the agitated tail flick y'all just saw is evidence angie's powers are also set to no ]
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