crittersheep (
crittersheep) wrote2024-05-11 02:41 pm
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BOAT: ROSE
[ You’re in a sleek, gilded reception room aboard a large and - aside from your team - empty ship. It’s full of fabulous kitchens (splattered with blood but still usable!) and ballrooms (full of instruments, all playable!) and glittering spires and stagnant-smelling but comfortable sleeping quarters. When nobody is using the intercoms to speak, a tune hums through.
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
FIRST VERSE
What is it?
When you find it, will you welcome it?
When you find it, will you become one with it?
TURN-IN
Re: TURN-IN
DISCUSSION
Re: DISCUSSION
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Re: DISCUSSION
1/2
2/2
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
SECOND VERSE
Light: 100
Nervous Impairment: 0
Nethersea Brand: 1
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
EVENT 1
Do you pay?
EVENT 2
What do you do?
Re: EVENT 2
MESSAGE FROM PURSUERS
EVENT 3
Do you accept?
TURN-IN
Re: TURN-IN
RESULTS
DISCUSSION
Re: DISCUSSION
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THIRD VERSE
Light: 90
Nervous Impairment: 10
Nethersea Brand: 2
Little Handy Charges: 2
CURRENT JOB: Pirates
ABILITY: RAID: Choose another ship and attack them. They will lose 10 Treasure, you will gain 10 Treasure. Members of both ships may be injured in the raid.
EVENT 1
What do you do?
EVENT 2
MESSAGE FROM PURSUERS
They hunger.
They seek.
They feast."
TURN-IN
Re: TURN-IN
RESULTS
DISCUSSION
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FOURTH VERSE
Treasure: 90
Light: 80
Nervous Impairment: 30
Nethersea Brand: 4
Little Handy Charges: 2
CURRENT JOB: Pirates
ABILITY: RAID: Choose another ship and attack them. They will lose 10 Treasure, you will gain 10 Treasure. Members of both ships may be injured in the raid.
EVENT 1
EVENT 2
EVENT 3
Do you do anything about this?
MESSAGES
Their once proud sails now a mark of shame, who will suffer their ire? After all, they’re the only ones on the sea that can RAID."
TURN-IN
Re: TURN-IN
RESULT
DISCUSSION
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CODA. (cw plant horror)
Treasure: 110
Light: 60
Nervous Impairment: 30
Nethersea Brand: 0
Little Handy Charges: 1
CURRENT JOB: Pirates
ABILITY: RAID: Choose another ship and attack them. They will lose 10 Treasure, you will gain 10 Treasure. Members of both ships may be injured in the raid.
You did not find what you were looking for, but you did come out richer than you left, despite the odds. Also, a bunch of Nethersea Brand was dropped off from a passing ship called Astral Wake...your flock is now afflicted with NETHERSEA BRAND and begins to hear the chittering of thousands of voices in their heads at all times. It's nonsensical, but as the mycelium digs into their skin and seems to begin growing into their veins, calling them toward the sea nonetheless.
And...others curse your name, knowing you worked with their pursuers.
But it kept you safe, so that's really all that matters. You survived.
Return to the surface.