Your nerves fray significantly, and you start to suffer nightmares of the deep and waking hallucinations of mishappen kelp and barnacle covered creatures stalking the halls of your ship. In addition, the sea seemingly calls to you - it is hard to resist the urge to submerge yourself in the depths. Paranoia begins to seep in, making you suspect every sound you hear as a harbinger of something terrible.
Your wounds grow worse, and eventually you grow feverish as they become INFECTED.
EVENT 2
Your wounds grow worse, and eventually you grow feverish as they become INFECTED.