EVENT 1: It doesn't really fix the HYPOTHERMIA, but it does make things feel better. (-10 Nervous Impairment)
EVENT 2: You use Little Handy to patch wounds, but it doesn't really do a good job of that - stops infection from setting in, though.
Doesn't do anything for the paranoia, unfortunately! (-1 Little Handy Charge)
EVENT 3: You pass up the treasure. It sinks into the sea, never to be seen again.
You use Little Handy to clean the Nethersea Brand (-1 Little Handy Charge) You spend Treasure to maintain your ship. (-10 Treasure) The Light dwindles (-10 Light)
RESULT
EVENT 2: You use Little Handy to patch wounds, but it doesn't really do a good job of that - stops infection from setting in, though.
Doesn't do anything for the paranoia, unfortunately! (-1 Little Handy Charge)
EVENT 3: You pass up the treasure. It sinks into the sea, never to be seen again.
You use Little Handy to clean the Nethersea Brand (-1 Little Handy Charge)
You spend Treasure to maintain your ship. (-10 Treasure)
The Light dwindles (-10 Light)