EVENT 1: You spend 20 Treasure to repair your hull. This goes well, and there are no incidents. (-20 Treasure)
EVENT 2: You risk the turbulent waters and manage to salvage the wreckage, gaining 20 Treasure. However, in all the jostling, your ENTIRE TEAM is cut by small rocks contained within. This doesn't seem to be much of a problem at first... (+20 Treasure)
...but soon enough, you all start to exhibit signs of sickness. Chronic pain, dizzy spells, sudden onsets of weakness, and - lesions of black crystal appearing on your skin.
Your entire flock is inflicted with the DISEASE OF THE LAND.
You repair your ship, spending Treasure. (-10 Treasure) The light dwindles. (-10 Light) The Nethersea Brand spreads. (+2 Nethersea Brand, +20 Nervous Impairment from 4 Nethersea Brand)
RESULTS
EVENT 2: You risk the turbulent waters and manage to salvage the wreckage, gaining 20 Treasure. However, in all the jostling, your ENTIRE TEAM is cut by small rocks contained within. This doesn't seem to be much of a problem at first... (+20 Treasure)
...but soon enough, you all start to exhibit signs of sickness. Chronic pain, dizzy spells, sudden onsets of weakness, and - lesions of black crystal appearing on your skin.
Your entire flock is inflicted with the DISEASE OF THE LAND.
You repair your ship, spending Treasure. (-10 Treasure)
The light dwindles. (-10 Light)
The Nethersea Brand spreads. (+2 Nethersea Brand, +20 Nervous Impairment from 4 Nethersea Brand)