crittersheep (
crittersheep) wrote2024-05-11 02:40 pm
BOAT: DAFFODIL
[ You’re in a sleek, gilded reception room aboard a large and - aside from your team - empty ship. It’s full of fabulous kitchens (splattered with blood but still usable!) and ballrooms (full of instruments, all playable!) and glittering spires and stagnant-smelling but comfortable sleeping quarters. When nobody is using the intercoms to speak, a tune hums through.
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]
Other than that, there’s thick mist surrounding everything, a path lit only by the ship’s signal light as it travels toward whatever it is you’re in search of and away from the home you can never return to. Waves crash gently against the hull, growing louder and fiercer as time goes on, and there’s faint wailing and howling in the distance…what is going on in this sea? Well, it’s not very important to you. What’s important is surviving.
You have a life to live. ]

FIRST VERSE
What is it?
When you find it, will you welcome it?
When you find it, will you become one with it?
TURN-IN
Re: TURN-IN
The Hakuna Matatas
What is it?
Fortune
When you find it, will you welcome it?
Yes
When you find it, will you become one with it?
No
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
...
...
...
...
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
. . . "Become one with it"?
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
SECOND VERSE
Light: 100
Nervous Impairment: 0
Nethersea Brand: 1
Little Handy Charges: 3
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
EVENT 1
Do you pay?
EVENT 2
TURN-IN
Re: TURN-IN
RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
...
...
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
THIRD VERSE
Light: 90
Nervous Impairment: 0
Nethersea Brand: 0
Little Handy Charges: 1
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
EVENT 1
EVENT 2
MESSAGE FROM PURSUERS
TURN-IN
Re: TURN-IN
RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
...
...
...
...
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
Re: RESULTS
...
...
...
...
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
...
...
...
...
...
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
...
...
...
...
...
FINAL VERSE
Light: 70
Nervous Impairment: 20
Nethersea Brand: 4
Little Handy Charges: 1
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
EVENT 1
You do not need to respond to this event.
EVENT 2 (cw: plant horror)
TART becomes feverish as his wound becomes INFECTED.
EVENT 3
There is a large hole in your ship, and you are swiftly sinking. What do you do?
MESSAGE
Re: MESSAGE
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
...
...
...
...
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
RESULT
Re: RESULT
Re: RESULT
Re: RESULT
Re: RESULT
CODA.
Treasure: 0
Light: 0
Nervous Impairment: 10
Nethersea Brand: 0
Little Handy Charges: 0
CURRENT JOB: Sailor
ABILITY: SPEED UP!: Increase your ship’s speed to escape your pursuers chasing you, bringing peace of mind. Reduces Nervous Impairment by 10 points but will create a wake that might damage anything else floating in the waves nearby.
You gave up everything you had, and you're now adrift in the middle of the sunless sea. Alone with nobody but yourselves and an admittedly pretty cool lifeboat. Also, all the Nethersea Brand that showed up after your final cleaning, dropped off from a passing ship called Astral Wake. Your entire flock suffers from the SAME LEVEL OF NETHERSEA BRAND as MUFFIN.
You've given up your pursuit of what you sought...
...but it kept you safe, so that's really all that matters. You survived.
Return to the surface.