crittersheep (
crittersheep) wrote2024-03-16 03:40 pm
GAME GROUP SEVEN

'ash did you just repurpose the map from last night' shhhh
MORE IMPORTANTLY. You find that you too, have been transformed: half into sheep (allegedly), half into wolves,


You hear your general speaking to you over the chaos, no matter which side you're on:]
Reach the center, retrieve the [bzzzzz]
[huh wonder what he meant. time to get moving]
RULES | EFFECTS | MINGLE |START 1 | START 2 |

RULES
Top Route - Minuet, Mute, Fantasia
Bottom Route - Charon, Ananke, Zenith, Your Name
~ use the command .roll 1d4 to roll how many spaces you move.
~BLUEBELL use 1d4 to determine a target if needed: (Charon-1, Ananke-2, Zenith-3, YN-4)
OTHERS use roll 1d3 to determine a BB target if needed (Minute-1, Mute-2, Fanta-3)
~Characters instinctively know they will need to traverse this 'battle board'.
~They're also aware they are trapped in some sort of game. A dice appears in the air before them when it's their turn to roll/move.
~It is ICly known if they don't cross the finish line, they'll be stuck in this weird dream board forever.
~They do not know what will happen if they "die" on this board. True Death will not happen, but they WILL get a punishment at endgame.
~An Effect will activated based on the numbered tile they land on. Tiles will activate automatically, aside from ones that offer a choice, and characters won't be able to proceed until a choice is made. For tiles with actions like 'STAB SOMEONE' you may be compelled to just do it, or fuss over it, but either way, the next player can't proceed until you do so. You know you cannot stab yourself. (unless otherwise indicated)
~You can talk to each other between turns if you wish! You can all see/hear what's going on with everyone else on your board, even if you're on opposing sides.
~The first character to reach the ??? Goal ??? can invoke a status effect of Any Nature on the remaining characters of your choosing. Please bare in mind oocly squicks and such Additionally feel free to discuss with your group oocly!
~The First will also get something Else.
~The first also has all their effects immediately healed/vanished. Everyone after has their effects linger for a bit in end game mingle, but they will also be healed. Whoever crosses last--stay tuned!
~While powers are on, canon powers are SEVERELY nerfed. No Summoning other people/animals/critters/minions, and no matter what, you cannot change back to normal or move out of line/from your space on the board. Sheep powers will also not help you escape or change your form.
~Healing is also on, however, You can only heal people on your side of the board.
BOARD TILES
1) OH SHIT START OFF WITH A BANG. YOU FIRE YOUR WEAPON. (Shoot someone from the opposing board! You may choose oocly or roll 1d4. If you try to choose yourself or another BB, your gun won't discharge)
2) Secret technique! Bitch slap! You are compelled to slap someone--it can be anyone on either side.
3) Guilt eats at you--redirect it! Pick a person ooc (either side, or yourself) and you must admit to something you feel guilty about.
4) Weeping willow. You start crying uncontrollably due to the war. Skip a turn.
5) Licky licky. Roll 1d4 to determine a target; lick that person, and they must skip their next turn.
6) Turn on your CHARM. Pick someone from the opposing board and force them to do something with your Charm ability.
7) Fwip! You shoot an arrow! Pick a target or roll to hit someone on the opposing side!
8) Headshot! Roll or pick a target on the opposing end, and they are hit aside the head with a metal briefcase. The target cannot heal people for two turns.
9) The pressure is getting to you. You shout to the heavens about a deep insecurity you have about you and a loved one.
10) Desperate times call for desperate measures. You cast Nightmare on the opposing team--choose a person oocly or roll 1d4. That person must get someone ELSE on their side to roll 1d10 and get higher than 5 to break them out of their nightmare vision.
11) Shoot first Question later--shoot someone on the opposing board (area is their choice), and as soon as they are hit, they must confess a truth they were hiding.
12) A feather gently falls into your paws/hooves. Oh shit it's a laser, better redirect. Roll 1d4 to determine who it hits--that person must roll 1d10. If 5 or higher, they are hit but badly damaged, but can be healed. If not, their game ends here.
13) Vine whip. You direct some plants to attack an opposing target - the target must roll 1d10; if 5 or higher, flowers sprout from a limb of their choice. If lower, a flower(s) sprouts from an eye OR chest. Their game ends here.
14) Desperation - roll 1d4 to determine a target. You raise the dead in the form of one of their loved ones. They must kill the zombie to advance.
15) Good night kiss - kiss a target, they must roll 1d10. If 5 or higher, they punch you (or nothing happens). If lower, they pass out, missing their next two turns.
~
BOTTOM TILES
1) Pick a target or roll 1d3; a row boat falls out of the sky and hits them.
2) You summon something that Mysteriously resembles Ananke's blue beetle. Roll 1d3 (or pick oocly) for the opposing them, the entity stabs them.
3) Wind blades; pick a target on opposing team. They're gashed with deep blades of wind and must be healed.
4) Mean Girl - You yelp out an insult of a target of your choice.
5) Fuck it, Centaur. Somehow you direct a centaur to go stab someone on the opposing side. Where did it come from. Don't worry about it.
6) Your arm suddenly becomes heavily armored--you're forced to punch someone hard enough to draw blood or crack bone on the opposing side.
7) Pick a target on the opposing team--the turn into a doll or plush for the next two turns (or longer if they prefer)
8) Fourth Wall - Whoever lands on this must voice something negative they've thought about someone, but never openly admitted.
9) Heart Swap; pick two on the opposing side. They will body swap.
10) LASER. Pew pew. Pick an opposing target, they're lasered (same damage as getting shot with a gun).
11) Wind slice - Pick a target; a limb is sliced off from their body, and cannot be healed/reattached. Friendly fire okay.
12) Pick a person from opposing team--you stab them with a boxcutter! (non fatal)
13) BIG BOAT. You hear a boss theme as it approaches. roll 1d3 to pick a target--they must roll higher than a 5. If not, their game ends here. If so, they can keep going but they need to be healed.
14) Killing Machine - roll to pick a target on opposing team. Their OTHER team members must roll higher than 5 (1d10) to save them from being pummeled to 'death.' If not, their game ends here.
15) Dick Move - You summon a great wind. Pick a target from opposing team, they must roll 1d10. If lower than 7, they are blown back 4 spaces.
16) RNG pick ANYONE on the board. A limb of your choice will start to glitch. If you do not cross the goal within two turns, your entire body will glitch out of existence (lingers into end game).
MINGLE
Re: MINGLE
Its a good game.
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A wolf..? Really?
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WELL ANYWAY. ]
Nope. No.
1/?
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Done
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why is it black,,,]
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Is this a literal war game?
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no subject
[so says Fox-Your Name.]
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START - GROUP ONE
1/3
What the hell kind of game is this?!
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3/3
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1/2
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R1 - Mute
Charon. Where would you prefer to be shot? I recommend . . . lower leg.
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r1, space 1
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r2 - minuet
3) Guilt eats at you--redirect it! Pick a person ooc (either side, or yourself) and you must admit to something you feel guilty about.
well this is easy ]
ZENITH I'M SORRY FOR SHOOTING YOU AND THEN KISSING YOUR BOYFRIEND!
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Mute r2 s3
Oh. And also . . . shooting you.
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r2, space 4
god it feels freeing to cry...
EVEN UNCONTROLLABLY. ]
r3 - minuet
WE'VE ACHIEVED SPACE 4 BABEY. THE SAME PROGRESS YOUR NAME MADE IN ONE ROUND
Good thing crying is his main hobby. He's got this. ]
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Mute r3 s4
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r4, space b/c all bluebells skipped 1/2
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r4 - Minuet
8) Headshot! Roll or pick a target on the opposing end, and they are hit aside the head with a metal briefcase. The target cannot heal people for two turns.
..... Charon kept his end of the deal, so. Swinging at his head with fake Tempo ]
Re: r4 - Minuet
ITS R5 I LIED
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Mute r5 s6
Stop being horny.
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r5, space 6
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r6 - Minuet
9) The pressure is getting to you. You shout to the heavens about a deep insecurity you have about you and a loved one.
man.jpg ]
Charon is definitely gonna regret getting too involved with me but he's too stubborn to realize it!! It might even get him killed!!
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Mute - r6
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r6, space 7
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r7 - Minuet
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r7, space 8
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r8 - Minuet
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Mute r8 s12
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1/2
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r8 square 12
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r9 - Minuet
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R9 - goal
START - GROUP TWO
charon r1
2) You summon something that Mysteriously resembles Ananke's blue beetle. Roll 1d3 (or pick oocly) for the opposing them, the entity stabs them.
sorry Fantasia. makes the beetle aim the stab somewhere nonserious on his arm. this is for breaking his wrist the one time but also sorry]
1/3
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Ananke r1
1/4
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Zenith r1
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Your Name r1
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charon r2
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Ananke r2
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Zenith r2
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YN round 2
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charon r3
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Ananke r3
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YN - rnd3
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charon r4
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Ananke r4
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Zenith r4 s7
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YN rnd 4 sq
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charon r5
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ananke r5
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Zenith r5 s11
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charon r6
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ananke r5
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Zenith r6 s13
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1/3
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charon r7 GOAL
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ananke r7
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Zenith r7 GOAL
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Ananke r8