crittersheep (
crittersheep) wrote2024-03-15 03:29 pm
GAME GROUP TWO

Pretend it looks nicer than this I've had a week okay.
MORE IMPORTANTLY. You find that you too, have been transformed into wolves, each holding your own cloud.

You hear a voice on the intercom:
We have a dream emergency! Please deposit your harvested nightmares in the designated area! The fastest employee will receive a reward!
[time to get moving]
Rules | Tiles | Mingle | Start A Start B

RULES
Top Route - Odin, Az, Edgelord
Bottom Route - Lupin, Levi, Cres, Loki
~ use the command .roll 1d3 to roll how many spaces you move.
~use the command .roll 1d7 to select a recipient/target if needed.
~Characters instinctively know they will need to traverse this 'factory board'.
~They're also aware they are trapped in some sort of game. A dice appears in the air before them when it's their turn to roll/move.
~It is ICly known if they don't cross the "Goal" line, they'll be stuck in this weird dream board forever.
~They do not know what will happen if they "die" on this board. True Death will not happen, but they WILL get a punishment at endgame.
~An Effect will activated based on the numbered tile they land on. Tiles will activate automatically, aside from ones that offer a choice, and characters won't be able to proceed until a choice is made. For tiles with actions like 'STAB SOMEONE' you may be compelled to just do it, or fuss over it, but either way, the next player can't proceed until you do so. You know you cannot stab yourself. (unless otherwise indicated)
~You can talk to each other between turns if you wish! You can all see/hear what's going on with everyone else on your board.
~The first character to reach the goal will invoke a Nightmare Effect on the remaining characters of your choosing. Please bare in mind oocly squicks and such - As this is the Nightmare Board it should be a "Negative" effect but this can be skewed/be made lighter. Additionally feel free to discuss with your group oocly!
~The First will also get something Else.
~The first also has all their effects immediately healed/vanished. Everyone after has their effects linger for a bit in end game mingle, but they will also be healed. Whoever crosses last--stay tuned!
~While powers are on, canon powers are SEVERELY nerfed. No Summoning other people/animals/critters/minions, and no matter what, you cannot change back to normal or move out of line/from your space on the board. Sheep powers will also not help you escape or change your form.
BOARD TILES
1 (Az)
2 (Levi)
3 (Lupin)
4 (Cres)
5 (Odin)
6 (Edgelord)
7 (Loki)
TILE EFFECTS
(TOP ROUTE)
1) You suddenly feel something bite you hard. You're now paralyzed; even if the others check on you, you can't move...for now. Skip your next turn, but you'll recover.
2) You accidentally kicked a nightmare cloud! Roll 1d7; whoever it rolls experiences a nightmarish hallucination of their choice for one turn (the recipient skips their next turn).
3) A nightmare cloud...forms a gun! Wowie! You can't proceed until you shoot yourself or someone else! If yourself, you cannot be healed (you don't know that last bit IC)
4) You walk through a cloud--scales begin to creep across your body, through your fur. You're stuck with them the rest of the game.
5) You suddenly must admit to someone you have a crush on OR roll 1d7 and that person will be forced to confess.
6) Abruptly, you feel the urge to give a villainous monologue, the content of which is your choice.
7) You trigger nightmare rain! Roll 1d7--whoever it lands on starts sprouting vines/flowers from a limb or orifice of their choice. It will remain there for there for the remainder of the game.
8) You suddenly feel an uptick of an anger; you can't help it--you suddenly whirl around and attack a person in a blind rage. Roll 1d7 to determine who; your head will clear once the attack is complete.
9) A Nightmare Cloud projects a memory of a shameful or despairing event in your life for all to see.
10) You feel your hand/paw twitch. roll 1d7, and you slash/scratch whoever it lands on with your claws! The severity is up to you.
11) Cloud Jumpscare! You must punch the closest person near you hard enough to draw blood.
12) The clouds part, and fire rises, but it doesn't hurt you. In fact it seems to be making you stronger--but others are getting weaker. Roll 1d7 to pick a target; the life energy of the target is depleted. They must roll 1d10 and get higher than a 7; if they do not, their game ends here. You may continue.
13) Your body begins to distort and your bones crack--you transform into a form that you IC absolutely HATE. You remain this way til you pass the goal.
14) You hear destroy destroy destroy repeated in your head. You clutch your nightmare. Should you wish, you can boot any single player of your choosing from the game, but it must be a conscious decision. It's difficult, but you CAN resist.
15) You're so close to the goal! You can choose to gamble--you can punch someone OR force two others to punch each other, but you will skip your next turn.
~
[BOTTOM MAP]
1) You run through a nightmare cloud--oops, you must now wear handcuffs the rest of the game! You are unable to heal yourself or others the remainder of the game.
2) A bucket of water suddenly falls on you. You're drenched! How annoying.
3) Did you just see someone lurking in a cloud? STAB EM. You must stab someone (not yourself)
4) A small dark cloud floats over your head. You have a rain cloud rumbling over you the remainder of the game.
5) A nightmare shows you a vision: You can see someone's True Heart. You must choose someone other than yourself, and inflict a negative emotional status effect of your choice on them (such as overbearing sadness, paranoia, etc). This will last the remainder of the game on the target.
6) UH OH, You knocked over a stray nightmare! Roll 1d7 to determine who gets hit:
That person: ROLL 1D10. If less than 3, nothing happens! 4-6, a limb of your choosing warps, painfully, into a tentacle. If 7-10, both your legs warp. You must flop to the finish line.
7) Did you just see someone lurking in a cloud? SHOOT EM. You must shoot someone (not yourself)
8) Abruptly, you're forced to admit a sincere embarrassing moment of your life. Skip your next turn.
9) Clouds suddenly surround you--are you in an interrogation room? You feel yourself being beaten and battered to near death. The closest player to you may roll 1d10; if 5 or higher, they may heal you. If not, you recover, but lose your next turn.
10) You feel the urge to bite. You'll have this urge all game, and must choose someone to chomp before reaching the goal.
11) A Nightmare Cloud projects a memory of a time you betrayed someone for all to see.
12) Suddenly, you feel your voice belting out--you are forced to sing a lament of something that's been weighing on you before anyone can advance.
13) Fuck the clouds are back?? You feel yourself caught in a darkness again, beaten and bruised by an invisible force. This time the two nearest players roll 1d10; if both are 7 or higher, they may heal you, if not, your game ends here.
14) Oops, you tripped on a nightmare! Spores begin to pour out! You fan them away--roll 1d7 to determine who breathes them in. Whoever it hits will have mushrooms growing from their body.
15) FUCK IT SHOOT AND STAB SOMEONE. The others were ooc choice, this one you roll 1d7 for!
16) You run through a dark cloud--and feel a slash across your neck. Someone MUST heal you, or you will perish as soon as you cross the 'goal'. If you do get healed however, skip your next turn.
MINGLE
Re: MINGLE
[Edgelord looks at his... paw... extending his claws a few times. And looks in even greater bafflement at the cloud he is holding]
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[. . . tail wag?]
Awoo?
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Re: MINGLE
[tail wag wag wag]
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Re: MINGLE
Pats himself with his furry little arms.]
Do I look cute like this?
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What the fuck?!
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Re: MINGLE
. . . Correct me if I am wrong, but I was under the impression it is usually a bad thing to become a wolf here.
START - GROUP ONE
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Aaaand I rolled a 5 so he hit himself with a nightmare cloud. He's now laying on the ground screaming as he fights off nightmare illusion of himself losing control and exploding everyone.
GREAT START EVERYONE WE GOT THIS]
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R1
...Oops?
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T1
Tch... The hell...
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R2
...Hm!
Anyone here into piercings or body modifications of any kind?
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R3
[She moves to square 5, which requires her to confess a crush.]
Umm.... I don't have a crush. So. Lupin can take this one too.
Thanks, Lupin!
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R3
This time the nightmare cloud hits Cres!]
Uh...
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He doesn't even look at anyone else. He just grabs the dice and fucking whips it across the board.
He gets a 1, and now he has a gun in his hand.]
Lupin, heads up!
[They've never tried to use Thistle healing via projectiles, but hopefully this works. Shooting Lupin now.]
1/2
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R4 - 1/???
Hmmhmmhmm... hmmhahahaha!
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R4
He walks through a cloud and scales start to grow on his body, through his fur. He is now a dragonwolf.]
...Hah! Feels almost comfy.
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R5
1/2
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R5
[FUCK YOU, HUMAN!!! YOU'RE NEXT!!!!]
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R5
Nightmare rain starts to pour down on... Lupin.]
Eh?
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R6 1/2
He's starting this off by laughing maniacally.]
2/2
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R6
[SHE WINDS UP AND THROWS HER WHOLE WEIGHT INTO IT!}
Nyeh!
[bop]
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R6
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R7 1/2
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R7
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R7
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R8
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R8
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R9
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R10
1/2
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R11
START - GROUP TWO
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[and thus lands on square two]
[lets out a strangled yell that sounds very much like a dog's yip as he is drenched in a bucket of water, fur dripping, ears flat against his head, tail puffed up]
-- cold!
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R1; S1
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R1
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R2
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R2
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R2; S2
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R2
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R3
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R3
R3; S4
Re: R3; S4
R3
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R4 (skipping next turn)
R4
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R4; S5
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R4
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R5 (and skipping next turn)
R5 (skipping next turn)
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R6
R7
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R7
Re: R7
F7
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Re: F7
R8
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SKIPPING NEXT TURN
R8
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R9
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R10 GOAL (after Loki's R9)
RESULT